//设置一个单位可以救玩家，并且死亡后掉落金钱

private _unit = _this;


_unit setVariable ["FAR_SIDE_Medic", true, true];


_unit addEventHandler["killed",{
	private _unit = (_this select 0);
	private _money = _unit getVariable["as_money", 0];
	if(_money > 0)then{
		[_unit, _money] call fn_putMoney;
	};
}];